iGriffin Museum of Science and IndustryHyde Park / Jackson Park
An immersive projection of the Great Green Room from Margaret Wise Brown's bedtime classic, with the science of sleep and dreams and a room you paint digitally.
Preview: written before the show opened
Before the bunny says goodnight to anything, you learn how astronauts sleep in the microgravity of space. The show starts with the science of sleep, from dreams and nightmares to the phases of the moon, and only then lets you into the Great Green Room from Margaret Wise Brown and Clement Hurd's 1947 picture book.
The room is made of digital projection and sound, with the book's sights and characters all around you. You paint colour across the scene with interactive tools until the room is filled in, then settle down for story time. Supply + Demand Studio made it with HarperCollins, the book's publisher. If you can recite the book with the lights off by now, this is the version where the room joins in.
It's in Griffin Studio, included in General Admission with no separate ticket. The museum gives no running time; when the same production played TELUS Spark in Calgary, the story lasted eight to nine minutes on a loop.
The sleep-science prelude
Before the main room, a first section covers dreams, nightmares, the phases of the moon and how astronauts sleep in microgravity.
The paintable Great Green Room
Interactive tools let you paint colour across the projected bedroom from the book until the whole room is filled in.
Story time
Once the room is coloured in, you settle down for the story itself, told in projection and sound all around you.
Children get to paint the projected Great Green Room with interactive tools before the story starts, and there's no extra ticket beyond General Admission.