You're planning a museum visit and wondering whether the audio guide will actually work for you. Maybe you use a screen reader. Maybe you're hard of hearing and the idea of an "audio" guide sounds like a bad joke. Maybe you have a mobility impairment and need something that won't rush you through rooms. Maybe you're accompanying someone with one of these needs and want to know what to expect.
Most museums don't communicate this well: audio guides aren't just narration. The good ones are full visitor tools with text, images, pacing controls, and navigation. The name is misleading. What matters is whether the specific guide at that specific museum has the features you need.
This article tells you what to look for and what to ask about before your visit.
Audio guides are accessibility tools, not extras
Museums often market audio guides as an add-on. "Enhance your visit for $5." That framing misses something important. For visitors with disabilities, the right guide makes the visit work.
A blind visitor without a descriptive guide is experiencing a fraction of the museum. A deaf visitor without transcripts is locked out of interpretation that hearing visitors get for free. A visitor with chronic pain who can't control the pace is forced to either rush or fall behind.
The audio guide is the accessibility layer. When it works, it gives you the same depth of experience that the museum designed for everyone. When it doesn't, you're left filling in the gaps yourself.
Not every museum gets this right. But more options exist now than most people realize, especially as museums move from clunky handheld devices to phone-based guides.
If you're blind or have low vision
Traditional audio guides typically describe an artwork's history and significance. They'll tell you the painting is by Rembrandt and was completed in 1642. What they usually won't tell you is what the painting actually looks like (the composition, the colors, where the figures are, what they're doing).
Newer guides with AI image analysis can describe visual content on demand. Instead of a pre-written script that covers whatever the curator decided to include, these guides let you ask specific questions. "What's in the foreground?" "What colors dominate?" "Is there text in the image?" The AI looks at the artwork's image and tells you what's there.
This is different from traditional audio description, which requires a specialist to write and record descriptions for each piece. That approach produces beautiful results but only covers a handful of works (usually the hits, not the full collection). AI-based description covers everything.
What to look for:
- Does the guide include visual descriptions of artworks, or just historical narration?
- Can you ask questions about what's in the image?
- Does the app work with VoiceOver (iPhone) or TalkBack (Android)?
- Are buttons and controls labeled so your screen reader can identify them?
What to ask the front desk: "Does your audio guide have image descriptions for blind visitors, and is it compatible with screen readers?" If the answer is vague, ask whether they've tested it with a screen reader. That question alone tells you a lot.
If you're deaf or hard of hearing
The name "audio guide" is the first barrier. It signals: this is not for you. The content inside a guide (curatorial information, stories, context about each artwork) is as relevant to you as to any hearing visitor. The question is whether it comes in a format you can use.
Real-time transcripts are the single most important feature. Not a PDF you download separately. A live transcript on screen, ideally with word-by-word highlighting as the audio plays, so the pacing and structure of the tour come through even without sound. Some guides call this karaoke mode.
Typed interaction matters if the guide is interactive. Many AI-powered guides let visitors ask questions by speaking into a microphone. That's useless if you prefer typing. Check whether text input is available. It should give you the same answers and the same experience as the voice option.
Device-level features are your friend. Both iPhones and Android phones have built-in hearing accessibility: hearing aid streaming, sound amplification, mono audio (important if you have hearing loss in one ear), and system-wide live captions. A well-built phone-based guide works with all of these automatically. A poorly-built one fights them.
What to ask the front desk: "Does your guide have a full text transcript I can follow on screen?" and "Can I type questions instead of speaking them?" If the guide is a handheld device with no screen or a tiny one, it probably doesn't support either.
If you have a mobility impairment
Museum guides rarely talk about pace. They're designed for the "average" visitor who moves room to room at a steady clip. If you move more slowly, need to sit frequently, or use a wheelchair, the guide shouldn't penalize you for it.
Self-pacing is the baseline. You need to be able to pause as long as you want, skip a stop that's in an inaccessible area, and pick up where you left off. This sounds obvious, but some older systems auto-advance on a timer. The narration for stop 7 starts playing whether or not you've left stop 6.
Minimal screen interaction matters more than people realize. If you need to constantly tap and swipe to move through the tour, that's a problem when you're also managing a cane, a wheelchair, or fatigue. The best guides let you start the tour and tap "next" when you're ready. Some advance automatically based on your location with no interaction needed at all.
Choose a phone-based guide over a handheld device if you can. Handheld audio guide devices mean carrying an extra object, often with a wired headset, returning it to a desk at the end. Your own phone sits in your pocket or bag. You can use your own headphones. One less thing to manage.
What to ask the front desk: "Can I use the audio guide at my own pace, does it wait for me?" and "Is the guide on my phone or do I need to carry a separate device?"
If you're sensitive to sensory overload
Museums are already a lot. Crowds, echoing halls, bright lighting, dense visual information in every direction. An audio guide that adds another layer of constant input can make things worse.
What helps is control. The ability to pause the guide and sit quietly. Volume control (your phone already has this; handheld devices may not adjust enough). The choice to read instead of listen. Short narrations you can take in small pieces rather than five-minute monologues you feel obligated to finish.
Some AI-powered guides offer different engagement levels. At the simplest, you tap through stops and get brief narrations with no pressure to interact further. If you want more depth on something that catches your interest, you can ask a question or follow a suggestion. If you want less, you skip ahead. You're in charge of the intensity.
What to ask the front desk: "Can I control how much information the guide gives me?" and "Is there a simple mode or can I just tap through at my own pace?"
What to ask before your visit
Museums vary wildly in what they offer, and the information isn't always on the website. A quick phone call or email before your visit saves a lot of uncertainty.
General questions to ask any museum:
- Do you have an audio guide? Is it on my phone or a handheld device?
- Is there a cost, or is it included with admission?
- What accessibility features does the guide have? (Be specific about your needs. "Accessibility" means different things to different staff.)
For blind or low-vision visitors:
- Does the guide describe what artworks look like, or only their history?
- Has it been tested with VoiceOver or TalkBack?
For deaf or hard-of-hearing visitors:
- Is there a text transcript of all narration?
- Can I interact with the guide by typing, not just speaking?
For mobility impairments:
- Does the guide work at my own pace?
- Which areas of the museum are wheelchair-accessible, and does the guide account for that?
For sensory sensitivities:
- Can I control the depth and pace of information?
- Does the museum have quiet hours or low-sensory sessions?
If the person at the desk doesn't know, that's information too. It tells you accessibility wasn't a priority in staff training, which usually means the guide itself hasn't been built with accessibility front-of-mind.
Why phone-based guides are usually more accessible
Handheld audio guide devices (the chunky things museums hand you at the desk) were designed for one purpose: playing audio at numbered stops. They have limited screens, limited controls, and zero integration with the accessibility features built into your phone.
Your phone already knows how you need it to work. You've set up your screen reader, your font size, your hearing aid connection, your display preferences. A guide that runs on your phone inherits all of that. A handheld device ignores all of it.
Phone-based guides can also offer text alongside audio, let you type questions, adjust playback speed, and work with your own headphones or hearing devices. The phone is a better platform for accessibility because you've already configured it.
The tradeoff: you need a charged phone and sometimes a data connection. Some museums with thick stone walls have spotty Wi-Fi. If you're visiting somewhere remote or historic, ask whether the guide works offline or requires internet throughout.
If you're visiting with someone who has accessibility needs
Companions and carers can do a few things that make a real difference.
Scope out the guide before arrival. If the museum has a phone-based guide, download it and try it before you go. You'll know within two minutes whether the screen reader works, whether there's a transcript, whether the interface is simple enough. Better to find out at home than in the lobby.
Don't assume the person needs you to mediate. A good accessible guide lets the visitor engage independently. Your job is to make sure the tools are there. If the guide works, step back.
Carry a portable charger. Screen readers and phone-based guides both drain battery faster than normal use. A dead phone at hour two ruins the visit.
Ask together at the front desk. The visitor knows what they need. The front desk knows what they have. You can help bridge the two if needed, but let the visitor lead the conversation.
Finding museums that get this right
There's no universal rating system for audio guide accessibility. But a few signals help.
Check the museum's website for an accessibility page. If it mentions specific guide features (screen reader support, transcripts, visual descriptions) rather than vague promises about "welcoming all visitors," that's a good sign.
Look for museums using phone-based or web-based guides rather than handheld devices. The technology is more flexible and more likely to support the features you need.
Contact the museum directly. The quality of the response tells you almost everything. A museum that answers your specific accessibility questions with specific answers has thought about this. A museum that says "we're accessible" and nothing more probably hasn't.
Some platforms, like Musa, build accessibility features (screen reader support, real-time transcripts, image descriptions, self-pacing) into every guide by default, rather than treating them as add-ons. If a museum uses a platform like that, you benefit whether or not the museum specifically thought about your needs.
Your museum visit should be about the art, the history, the experience, not about fighting the tools. The right guide gets out of your way and lets that happen.